Hades' Star Wiki

Weapon Modules are Modules that can be installed on Battleships to attack other ships. Some Weapon Modules deal continuous damage on one target at a time while others may increase damage over time while firing on two ships simultaneously. A Battleship can only carry one weapon module.

Most Cerberus Ships are also equipped with a Weapon Module. Sometimes they use Weapon Modules unobtainable by the player, and they may also use weapons that are available for the player but with unobtainable values.

The effectiveness of weapons are typically measured in damage per second, often abbreviated as DPS. In white stars, it is measured in damage per hour, abbrieviated as DPH.

Removed modules may be viewed here, and pre-2023.1 update modules may be viewed here.

Weak Battery
Laser
Mass Battery
Battery
Dual Laser
Barrage
Dart Launcher
Chain Ray
Rocket Launcher
Pulse
Weak Battery Laser Mass Battery Battery Dual Laser Barrage Dart Launcher Chain Ray Rocket Launcher Pulse

Laser:[]

Laser

A single-target weapon that fires a laser beam against the enemy. The beam starts out weak, but will move to higher stages of damage the longer it stays locked to the same target. Damage will reset to the first stage when the weapon switches targets.

Red Star Blue Star White Star
Stage 2 8s 8s 1h20m
Stage 3 20s 16s 3h20m

Blueprints are obtained by researching level 2+ Weapon Artifacts.

Level Blueprints Price Unlock Time
1 1 1 000 1m
2 4 2 000 10m
3 15 3 000 1h
4 30 5 000 4h
5 60 10 000 1d
6 120 20 000 2d
7 300 40 000 4d
8 600 60 000 6d
9 1 200 100 000 8d
10 2 500 250 000 10d
11 5 000 500 000 12d
12 10 000 1 000 000 14d
13 25 000 2 000 000 16d
14 50 000 10 000 000 18d
15 100 000 25 000 000 20d

[1] DPS = Damage Per Second DPH = Damage Per Hour

Level Damage Per Hour [WS] Damage Per Second [BLS] Damage Per Second [YS/RS]
■■ ■■■ ■■ ■■■ ■■ ■■■
1 50 68 300 60 110 220 80 180 300
2 54 72 344 68 126 252 84 188 400
3 64 86 396 78 144 290 88 198 500
4 74 100 456 90 166 334 92 208 600
5 84 112 524 104 192 384 96 218 700
6 100 134 602 120 220 442 102 230 800
7 114 152 694 138 254 508 106 240 900
8 130 174 798 160 292 584 112 252 1 000
9 150 202 918 184 336 672 118 266 1 100
10 174 234 1 054 210 386 774 124 278 1 200
11 200 270 1 214 242 444 890 130 292 1 300
12 230 310 1 396 278 512 1 024 136 308 1 400
13 264 356 1 604 320 588 1 176 144 322 1 600
14 304 410 1 846 368 676 1 354 150 338 1 800
15 350 472 2 122 424 778 1 556 158 356 2 000

[1]*needs white star DPH adjustments


Mass Battery[]

MassBattery

A versatile weapon that will deal constant damage to three enemies in range.

Blueprints are obtained by researching level 3+ Weapon Artifacts.

DPS = Damage Per Second

DPH = Damage Per Hour

Level Blueprints Price Unlock Time DPS (RS) DPS [BLS] DPH [WS]
1 1 1 000 1m 100 80 480
2 4 2 000 10m 110 90 540
3 15 3 000 1h 120 104 624
4 30 5 000 4h 130 120 720
5 60 10 000 1d 146 140 840
6 120 20 000 2d 160 160 960
7 300 40 000 4d 176 184 1 104
8 600 60 000 6d 196 210 1 260
9 1 200 100 000 8d 216 244 1 464
10 2 500 250 000 10d 236 280 1 680
11 5 000 500 000 12d 260 320 1 920
12 10 000 1 000 000 14d 286 370 2 220
13 25 000 2 000 000 16d 316 424 2 544
14 50 000 10 000 000 18d 346 490 2 940
15 100 000 25 000 000 20d 400 564 3 384

[1]


Battery[]

Battery

A single-target weapon that does constant damage to its target. 2 second target switch delay normally, 20 minutes in White Star.

Blueprints are obtained by researching level 4+ Weapon Artifacts.

Level Blueprints Price Unlock Time DPS [RS] DPS [BLS] DPH [WS]
1 1 1 000 1m 150 100 600
2 4 2 000 10m 200 120 720
3 15 3 000 1h 250 140 840
4 30 5 000 4h 300 160 960
5 60 10 000 1d 350 180 1 080
6 120 20 000 2d 400 210 1 260
7 300 40 000 4d 450 250 1 500
8 600 60 000 6d 500 284 1 704
9 1 200 100 000 8d 550 314 1 884
10 2 500 250 000 10d 600 350 2 100
11 5 000 500 000 12d 650 404 2 424
12 10 000 1 000 000 14d 700 464 2 784
13 25 000 2 000 000 16d 800 534 3 204
14 50 000 10 000 000 18d 900 614 3 684
15 100 000 25 000 000 20d 1 000 704 4 224

[1]


DualLaser

Dual Laser[]

Fires a laser beam against up to two enemies within range. The damage the two beams apply will ramp up to higher stages in lockstep, while both beams stay locked to an active target. Damage will reset to the first stage when there are less than two enemy targets in range.

Red Star Blue Star White Star
Stage 2 8s 4s 50m
Stage 3 20s 8s 1h40m

Blueprints are obtained by researching level 5+ Weapon Artifacts.

Level Blueprints Price Unlock Time
1 1 1 000 1m
2 4 2 000 10m
3 15 3 000 1h
4 30 5 000 4h
5 60 10 000 1d
6 120 20 000 2d
7 300 40 000 4d
8 600 60 000 6d
9 1 200 100 000 8d
10 2 500 250 000 10d
11 5 000 500 000 12d
12 10 000 1 000 000 14d
13 25 000 2 000 000 16d
14 50 000 10 000 000 18d
15 100 000 25 000 000 20d

[1]

Level Damage Per Hour [WS] Damage Per Second [BLS] Damage Per Second [YS/RS]
■■ ■■■ ■■ ■■■ ■■ ■■■
1 40 120 320 80 120 320 80 180 300
2 44 132 368 92 132 368 84 188 400
3 50 150 422 106 150 422 88 198 500
4 60 180 486 122 180 486 92 208 600
5 70 210 560 140 210 560 96 218 700
6 80 240 644 160 240 644 102 230 800
7 90 270 740 184 270 740 106 240 900
8 104 312 850 212 312 850 112 252 1 000
9 120 360 978 244 360 978 118 266 1 100
10 140 420 1 126 280 420 1 126 124 278 1 200
11 160 480 1 294 324 480 1 294 130 292 1 300
12 184 552 1 488 372 552 1 488 136 308 1 400
13 210 630 1 712 428 630 1 712 144 322 1 600
14 244 732 1 968 492 732 1 968 150 338 1 800
15 280 840 2 264 566 840 2 264 158 356 2 000

[1]


Barrage[]

Barrage

This weapon does additional damage to its single target when there are other enemy ships in the sector. It becomes very powerful on sectors busy with enemies, and very weak when the sector is almost clear of enemy ships.

Max Enemiesfor Added Damage Target Switch Delay
YS/RS 6 2s
WS 4 20m
BLS 2 2s

Blueprints are obtained by researching level 6+ Weapon Artifacts.

Level Blueprints Price Unlock Time Damage Per Hour [WS] Damage Per Second [BLS] Added Damage Added Damage [BLS] Added Damage [WS]
1 1 1 000 1d 480 80 80 96 720
2 4 2 000 2d 540 90 110 108 816
3 15 3 000 3d 624 104 140 124 948
4 30 5 000 4d 720 120 170 144 1 092
5 60 10 000 5d 840 140 210 168 1 248
6 120 20 000 6d 960 160 240 192 1 440
7 300 40 000 7d 1 104 184 270 220 1 656
8 600 60 000 1 260 210 300 252 1 920
9 1 200 100 000 1 464 244 330 292 2 208
10 2 500 250 000 1 680 280 360 336 2 532
11 5 000 500 000 10d 1 920 320 390 384 2 904
12 10 000 1 000 000 12d 2 220 370 420 444 3 336
13 25 000 2 000 000 14d 2 544 424 460 508 3 840
14 50 000 10 000 000 16d 2 940 490 520 588 4 416
15 100 000 25 000 000 20d 3 384 564 600 676 5 100

[1]


Dart Launcher[]

DartLauncher

Launches a DART missile against the targeted enemy ship at regular intervals. The missile can be neutralized by any enemy ship using normal targeting rules. When the missile reaches its destination it will deal direct weapon damage to the target ship only, and only if the target ship is still within the impact area. This weapon will only fire on enemy ships. Rockets and Cerberus stations are ignored.

Model Range Blast Radius Speed Hull Strength Cooldown Cooldown (WS)
DartRocket DrkNeb
150 AU 60 AU 25 AU/s 250 10s 1h40m

Blueprints are obtained by researching level 8+ Weapon Artifacts.

Level Blueprints Price Unlock Time Explosion Damage (PvE) Explosion Damage (PvP)
1 1 1 000 5d 2 000 4 100
2 4 2 000 6d 3 000 5 000
3 15 3 000 7d 4 000 6 000
4 30 5 000 8d 5 000 7 000
5 60 10 000 9d 6 000 8 000
6 120 20 000 10d 7 000 9 000
7 300 40 000 8 000 10 000
8 600 60 000 9 000 11 000
9 1 200 100 000 10 000 12 000
10 2 500 250 000 11 000 13 000
11 5 000 500 000 12 000 14 000
12 10 000 1 000 000 12d 13 000 15 000
13 25 000 2 000 000 14d 14 000 16 000
14 50 000 10 000 000 16d 16 000 17 000
15 100 000 25 000 000 20d 18 000 18 000

[1]


Chain Ray[]

This Ray weapon is longer range than most other weapons. By default, it does constant damage to its single target. Alternatively, the Ray can be set to Support mode, where it becomes linked to a friendly Battleship in range that is also equipped with Chain Ray. When in Support mode, the Chain Ray does not target any ships but instead greatly increases the damage output and range of the target supported Battleship. A single Chain Ray can be supported by up to 2 additional rays.

Range: 160 AU

Target Switch Delay: 3s Default, 30m (WS)

Blueprints are obtained by researching level 9+ Weapon Artifacts.

Level Blueprints Price Unlock Time Damage Per Second (YS/RS) Damage Per Hour (WS) Damage Per Second (BLS) Added Damage (Support) (YS/RS) Added Damage (Support) (WS) Added Range (Support)
6 120 20 000 1d 220 180 180 264 1 296 10 AU
7 300 40 000 2d 230 204 204 276 1 468 12 AU
8 600 60 000 3d 242 234 234 290.4 1 684 14 AU
9 1 200 100 000 4d 254 270 270 304.8 1 944 16 AU
10 2 500 250 000 5d 266 314 314 319.2 2 260 18 AU
11 5 000 500 000 6d 280 360 360 336 2 592 20 AU
12 10 000 1 000 000 12d 294 414 414 352.8 2 980 23 AU
13 25 000 2 000 000 14d 310 474 474 372 3 412 26 AU
14 50 000 10 000 000 16d 324 550 550 388.8 3 960 29 AU
15 100 000 25 000 000 20d 340 630 630 408 4 536 32 AU

[1]


Rocket Launcher[]

BomberRocket

Regularly launches a single powerful rocket against the closest enemy target in range. The launcher has a large range, but it also has a minimum range, making it unable to fire against very close targets.

Cooldown: Standard is 6s, or 12s in BLS, or 1h in WS

Max Effect Range: 380 AU, or 500 AU in WS

Minimum Effect Range: 240 AU

Model Max Range Minimum Range Max. Range (WS) Min. Range (WS) Speed PvE Neutralize Damage Cooldown Cooldown (WS)
BomberRocket DrkNeb
380 AU - 500 AU 240 AU 25 AU/s 100 6s 1h

Blueprints are obtained by researching level 11+ Weapon Artifacts.

Level Blueprints Price Unlock Time Hull Strength Explosion Damage (PvE) Explosion Damage (PvP) Neutralized Damage
6 120 8 000 000 5d 500 1,400 2,800 700
7 300 8 500 000 6d 550 1,600 3,220 805
8 600 9 000 000 7d 600 1,800 3,703 925
9 1 200 9 500 000 8d 650 2,100 4,258 1,050
10 2 500 10 000 000 9d 700 2,400 4,897 1,200
11 5 000 10 500 000 10d 750 2,800 5,632 1,400
12 10 000 11 000 000 12d 800 3,200 6,477 1,600
13 25 000 11 500 000 14d 850 3,700 7,448 1,850
14 50 000 12 000 000 16d 900 4,300 8,565 2,130
15 100 000 12 500 000 20d 1 000 5,000 9,850 2,500

Pulse[]

Pulse

Applies a Pulse blast around the ship's current location at a slow frequency, dealing area damage to all enemy ships in range (120 AU).

All levels cost 20,000,000

Cooldown: 12s, or 2h in WS

Blueprints are obtained by researching level 12+ Weapon Artifacts.

Level Blueprints Unlock Time Damage per second Damage per hour (WS) Damage per second (BS)
11 100 12d 668 4 008 668
12 1 000 834 5 004 834
13 10 000 14d 1 000 6 000 1 000
14 30 000 16d 1 200 7 200 1 200
15 100 000 20d 1 500 9 000 1 500