Hades' Star Wiki

sCombat Modules are Modules that can be installed on Battleships. They can have various effects like disabling ships, teleportation, boosting damage, or generating area damage. Removed modules may be viewed here, and pre-2023.1 update modules may be viewed here.

EMP
Solitude
Fortify
Teleport
Weapon Amplifier
Destiny
Barrier
Vengeance
Delta Rocket
Leap
Bond
Suspend
Omega Rocket
Remote Bomb
EMP Solitude Fortify Teleport Weapon Amplifier Destiny Barrier Vengeance Delta Rocket Leap Bond Suspend Omega Rocket Remote Bomb

EMP[]

Emp

Disables all hostile ships, rockets and drones within the affected area for a short period of time. Disabled ships do not move or fire, but can still activate Modules.

Cooldown: 2m, 1d12h for WS

Blueprints are obtained by researching level 2+ Combat Artifacts.

Level Blueprints Price Unlock Time Effect Duration Effect Duration (WS) Effect Duration (BS)
1 1 1 000 1m 4s 40m 3s
2 4 2 000 10m 6s 44m 3s
3 15 3 000 1h 8s 49m 3s
4 30 5 000 4h 10s 54m 4s
5 60 10 000 1d 11s 1h 4s
6 120 20 000 2d 12s 1h 6m 4s
7 300 40 000 4d 13s 1h 13m 5s
8 600 60 000 6d 14s 1h 21m 6s
9 1 200 100 000 8d 15s 1h 30m 6s
10 2 500 250 000 10d 16s 1h 40m 7s
11 5 000 500 000 12d 17s 1h 50m 8s
12 10 000 1 000 000 14d 18s 2h 9s
13 25 000 2 000 000 16d 19s 2h 10m 10s
14 50 000 10 000 000 18d 20s 2h 20m 11s
15 100 000 25 000 000 20d 22s 2h 30m 12s

Solitude[]

Unity

Greatly increases damage output for the owner's ship weapon when there are no other Battleships in the sector (including Battleships from other players).

In Blue Stars, greatly increases damage output for the owner's ship weapon when there is only one enemy Battleship in the sector (Cerberus ships do not count).

Blueprints are obtained by researching level 3+ Combat Artifacts.

Replaced Unity in the 2023.1 update.

Level Blueprints Price Unlock Time Boost (RS) Boost (PvP)
1 1 1 000 1m 20 20
2 4 2 000 10m 40 25
3 15 3 000 1h 60 30
4 30 5 000 4h 80 35
5 60 10 000 1d 100 40
6 120 20 000 2d 125 45
7 300 40 000 4d 150 50
8 600 60 000 6d 175 55
9 1 200 100 000 8d 200 60
10 2 500 250 000 10d 230 66
11 5 000 500 000 12d 260 72
12 10 000 1 000 000 14d 290 79
13 25 000 2 000 000 16d 330 86
14 50 000 10 000 000 18d 380 94
15 100 000 25 000 000 20d 450 103

Fortify[]

Fortify

While the effect is active, the Battleship's weapon damage output is increased by a fixed percentage rate. The activating ship is immediately immobilized and is unable to move for the entire duration. Cerberus ships prefer firing on the Fortified ship over all other potential targets, and will switch from their old target immediately if the activating ship is within range.

Cooldown: 2m, 1d12h for WS

Duration: 20s, 12s for BLS, 6h for WS

Blueprints are obtained by researching level 4+ Combat Artifacts.

Level Blueprints Price Unlock Time RS Boost PvP Boost
1 1 1 000 1m 5 4
2 4 2 000 10m 10 6
3 15 3 000 1h 15 8
4 30 5 000 4h 20 11
5 60 10 000 1d 25 14
6 120 20 000 2d 32 17
7 300 40 000 4d 40 20
8 600 60 000 6d 50 24
9 1 200 100 000 8d 60 28
10 2 500 250 000 10d 70 32
11 5 000 500 000 12d 85 36
12 10 000 1 000 000 14d 100 40
13 25 000 2 000 000 16d 120 45
14 50 000 10 000 000 18d 150 50
15 100 000 25 000 000 20d 200 60

Teleport[]

Teleport

After the Activation Delay, the ship teleports to the designated target, which must be within teleportation radius.

Has a 5s activation delay, or 8h in WS. Teleporting will break an enemy Bond.

Cooldown (WS): 1d12h

Blueprints are obtained by researching level 5+ Combat Artifacts.

Level Blueprints Price Unlock Time PvE Cooldown Effect Range Effect Range (WS) Effect Range (BLS)
1 1 1 000 1m 1m 30s 360 AU 400 AU 175 AU
2 4 2 000 10m 1m 25s 400 AU 436 AU 200 AU
3 15 3 000 1h 1m 20s 450 AU 475.2 AU 220 AU
4 30 5 000 4h 1m 15s 565 AU 517.9 AU 250 AU
5 60 10 000 1d 1m 10s 600 AU 564.5 AU 285 AU
6 120 20 000 2d 1m 5s 635 AU 615.3 AU 325 AU
7 300 40 000 4d 1m 710 AU 670.6 AU 365 AU
8 600 60 000 6d 55s 800 AU 730.9 AU 410 AU
9 1 200 100 000 8d 50s 900 AU 796.6 AU 460 AU
10 2 500 250 000 10d 45s 1000 AU 870 AU 540 AU
11 5 000 500 000 12d 40s 1110 AU 945 AU 600 AU
12 10 000 1 000 000 14d 35s 1250 AU 1030 AU 680 AU
13 25 000 2 000 000 16d 30s 1400 AU 1125 AU 800 AU
14 50 000 10 000 000 18d 20s 1550 AU 1225 AU 1000 AU
15 100 000 25 000 000 20d 10s 1850 AU 1330 AU 1400 AU

Weapon Amplifier[]

Weapon Amplifier

Increases the Damage amount for the weapons of all Ships and Drones in range, including enemy ones. For Projectile Weapons, the Damage Modifier will be applied at the moment the Projectile is launched, for all launching Ships in range. An object in range of multiple WEAPON AMPLIFIER areas is only affected by the highest level one.

Cooldown: 2m, or 1d12h in WS

Range: 160 AU, or 130 in PvP

Duration: 30s, or 8h in WS

Blueprints are obtained by researching level 5+ Combat Artifacts.

Replaced Time Warp in the 2023.1 update.

Level Blueprints Price Unlock Time PvE Boost PvP Boost
1 1 1 000 1m 120 120
2 4 2 000 10m 130 130
3 15 3 000 1h 140 140
4 30 5 000 4h 160 160
5 60 10 000 1d 180 180
6 120 20 000 2d 200 200
7 300 40 000 4d 220 220
8 600 60 000 6d 240 240
9 1 200 100 000 8d 260 260
10 2 500 250 000 10d 280 280
11 5 000 500 000 12d 300 300
12 10 000 1 000 000 14d 320 320
13 25 000 2 000 000 16d 340 340
14 50 000 10 000 000 18d 370 370
15 100 000 25 000 000 20d 400 400

Destiny[]

Destiny

After a short activation period, a massive blast deals area damage to all enemy ships in range. After dealing damage, the activating ship will jump to an asteroid field randomly selected from all asteroid fields in up to 6 sectors immediately surrounding the activation sector. If there are no asteroids left in the neighboring sectors, DESTINY cannot be activated. Can only be activated if there are enemy ships in the current sector. Has a 100 AU range.

Cooldown: 5m, or 2d in WS

Activation Delay: 3s, or 2h in WS

Blueprints are obtained by researching level 6+ Combat Artifacts.

Level Blueprints Price Unlock Time PvE Damage PvP Damage
1 1 1 000 1d 1 000 1 000
2 4 2 000 2d 2 000 2 000
3 15 3 000 3d 3 000 3 000
4 30 5 000 4d 4 000 4 000
5 60 10 000 5d 5 000 5 000
6 120 20 000 6d 6 000 6 000
7 300 40 000 7d 7 000 7 000
8 600 60 000 8 000 7 800
9 1 200 100 000 9 200 8 600
10 2 500 250 000 10 600 9 400
11 5 000 500 000 10d 12 100 10 350
12 10 000 1 000 000 12d 14 000 11 500
13 25 000 2 000 000 14d 16 100 12 500
14 50 000 10 000 000 16d 18 500 13 800
15 100 000 25 000 000 20d 21 200 15 200

Barrier[]

Barrier

Creates a force field around the ship. Enemy ships and most rocket types cannot move while inside the force field. Enemy ships that teleport inside the activated module range will be dealt damage equal to the TELEPORT DAMAGE amount. Does not affect drones. Has a 100 AU range. Using Bond can move a ship with barrier. Range is fixed at 100 AU for Red Star.

Cooldown: 2m, or 1d12h in WS

Blueprints are obtained by researching level 6+ Combat Artifacts.

Level Blueprints Price Unlock Time Duration Duration (BLS) Range (WS) Range (BLS) Teleport Damage
1 1 1 000 1d 8s 7s 125 AU 130au 500
2 4 2 000 2d 8s 8s 133 AU 1 000
3 15 3 000 3d 9s 9s 142 AU 1 500
4 30 5 000 4d 9s 10s 150 AU 2 000
5 60 10 000 5d 10s 11s 165 AU 150au 2 500
6 120 20 000 6d 11s 12s 175 AU 3 000
7 300 40 000 7d 12s 14s 185 AU 3 500
8 600 60 000 13s 16s 200 AU 4 000
9 1 200 100 000 14s 18s 215 AU 160au 4 500
10 2 500 250 000 15s 20s 230 AU 170au 5 000
11 5 000 500 000 10d 16s 22s 245 AU 180au 5 800
12 10 000 1 000 000 12d 17s 24s 260 AU 190au 7 000
13 25 000 2 000 000 14d 19s 25s 280 AU 200au 8 500
14 50 000 10 000 000 16d 20s 26s 300 AU 210au 10 500
15 100 000 25 000 000 20d 22s 27s 320 AU 220au 14 000

Vengeance[]

Vengeance

Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.

Hull Strength Threshold = 2000. Activation is cancelled upon using a jump gate.

Activation Delay: 5s, 10s in BLS, or 2h in WS

Cooldown: 5m, or 1d12h in WS

Blueprints are obtained by researching level 7+ Combat Artifacts.

Level Blueprints Price Unlock Time Effect Range Damage Damage (WS) Damage (BLS)
1 1 1 000 1d 100 AU 4 000 3 000 5 000
2 4 2 000 2d 120 AU 4 600 3 500 5 500
3 15 3 000 3d 130 AU 5 300 4 000 6 050
4 30 5 000 4d 140 AU 6 100 4 500 6 654
5 60 10 000 5d 150 AU 7 000 5 000 7 320
6 120 20 000 6d 160 AU 8 000 6 000 8 052
7 300 40 000 7d 180 AU 9 300 7 000 8 858
8 600 60 000 200 AU 10 600 8 000 9 744
9 1 200 100 000 225 AU 12 200 9 000 10 718
10 2 500 250 000 250 AU 14 100 10 000 11 790
11 5 000 500 000 10d 275 AU 16 200 11 000 12 968
12 10 000 1 000 000 12d 300 AU 18 600 12 000 14 266
13 25 000 2 000 000 14d 21 400 13 000 15 692
14 50 000 10 000 000 16d 24 600 14 000 17 260
15 100 000 25 000 000 20d 28 300 15 000 18 988

Delta Rocket[]

DeltaRocket

A fast Rocket that does Area damage to all enemy ships when it reaches its final destination. Can pass through Barrier. The owner can optionally set a second waypoint after the launch. Enemy ships can fire on the Rocket using normal targeting rules. No damage is applied if the rocket is destroyed before it reaches its destination.

Cooldown: 3m, or 1d12h in WS

Maximum Speed: 2100 AU/m

Blueprints are obtained by researching level 7+ Combat Artifacts.

Level Blueprints Price Unlock Time Hull Strength Explosion Damage
1 1 1 000 2d 100 500
2 4 2 000 3d 120 1 000
3 15 3 000 4d 140 1 500
4 30 5 000 5d 160 2 000
5 60 10 000 6d 180 2 500
6 120 20 000 7d 200 3 000
7 300 40 000 8d 220 3 500
8 600 60 000 9d 240 4 000
9 1 200 100 000 10d 260 4 500
10 2 500 250 000 280 5 000
11 5 000 500 000 300 5 500
12 10 000 1 000 000 12d 320 6 000
13 25 000 2 000 000 14d 320 7 000
14 50 000 10 000 000 16d 320 8 000
15 100 000 25 000 000 20d 320 10 000

Leap[]

Leap

Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat, anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.

For White Star, initiates Teleportation to the target location of the nearest allied Battleship or Drone engaged in combat, anywhere in the Star System. Engaged in combat means the allied Battleship or Drone is actively firing on an enemy player target, or is fired on by an enemy player target. Combat with Cerberus ships does not apply. If there is no ally ship engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if either the target ally ship or teleport destination is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.

Blast radius = 200 AU. Leaping breaks an enemy Bond.

Cooldown: 3m, or 1d12h in WS

Activation Delay: 5s, or 8h in WS

Blueprints are obtained by researching level 8+ Combat Artifacts.

Level Blueprints Price Unlock Time Damage (PvP) Damage (PvE)
1 1 1 000 2d 2 000 1 500
2 4 2 000 3d 2 400 1 750
3 15 3 000 4d 2 900 2 100
4 30 5 000 5d 3 500 2 450
5 60 10 000 6d 4 155 2 900
6 120 20 000 7d 5 000 3 450
7 300 40 000 6 000 4 050
8 600 60 000 7 150 4 750
9 1 200 100 000 8 600 5 600
10 2 500 250 000 10 300 6 650
11 5 000 500 000 12d 12 400 7 850
12 10 000 1 000 000 15 000 9 250
13 25 000 2 000 000 14d 17 500 11 000
14 50 000 10 000 000 16d 21 000 12 800
15 100 000 25 000 000 20d 25 000 15 000

Bond[]

Bond

Creates a movement link with the targeted enemy ship. While the link is active, the enemy ship is unable to move independently. Any movement from the owner ship will be reflected on the enemy ship, so that the distance between the two ships always remains the same. The owner ship will not be affected by a Barrier field activated by the enemy ship. The enemy ship can break free from the link earlier by using Bond on the original ship, or a module that causes teleportation. Cannot be used in Red Stars.

Cooldown: 6m, or 12m in BLS, or 2d in WS

White star duration is 8h.

Blueprints are obtained by researching level 8+ Combat Artifacts.

Level Blueprints Price Unlock Time Duration Duration (BLS) Effect Range (YS) Effect Range (WS) Effect Range (BS)
1 1 1 000 2d 15s 2s 160 AU 135 AU 120 AU
2 4 2 000 3d 18s 3s 150 AU 125 AU
3 15 3 000 4d 22s 4s 165 AU 130 AU
4 30 5 000 5d 26s 5s 180 AU 140 AU
5 60 10 000 6d 31s 6s 210 AU 195 AU 150 AU
6 120 20 000 7d 37s 7s 210 AU 160 AU
7 300 40 000 44s 8s 225 AU 170 AU
8 600 60 000 53s 10s 260 AU 240 AU 180 AU
9 1 200 100 000 1m 4s 12s 255 AU 190 AU
10 2 500 250 000 1m 15s 14s 310 AU 270 AU 200 AU
11 5 000 500 000 10d 1m 25s 16s 285 AU 210 AU
12 10 000 1 000 000 12d 1m 35s 18s 350 AU 300 AU 220 AU
13 25 000 2 000 000 14d 20s 315 AU 240 AU
14 50 000 10 000 000 16d 23s 330 AU 260 AU
15 100 000 25 000 000 20d 26s 350 AU 280 AU

Suspend[]

Mod TimeSlow Icon

Reduces movement speed and weapon damage for all enemy Ships and Drones in range. An object in range of multiple Suspend areas is only affected by the highest level one.

!!! The current figures for levels 2-15 determine the percentage of indicators that are deducted.

Effect range is 240 AU.

Red Star Blue Star White Star
Duration 45s 30s 8h
Cooldown 5m 60s 1d12h


Blueprints are obtained by researching level 9+ Combat Artifacts.

Level Blueprints Price Unlock Time Damage Reduction Speed Slowdown
1 1 1 000 3d 40% 25%
2 4 2 000 4d 58 72
3 15 3 000 5d 56 69
4 30 5 000 6d 54 66
5 60 10 000 7d 52 63
6 120 20 000 50 60
7 300 40 000 48 57
8 600 60 000 46 54
9 1 200 100 000 44 51
10 2 500 250 000 42 48
11 5 000 500 000 40 46
12 10 000 1 000 000 12d 38 44
13 25 000 2 000 000 14d 36 42
14 50 000 10 000 000 16d 34 40
15 100 000 25 000 000 20d 32 38

Omega Rocket[]

OmegaRocket

A strong, slow Rocket that can be launched within a limited range and does massive Area damage to all enemy ships when it reaches its destination. Enemy ships can fire on the Rocket using normal targeting rules. The Rocket still delivers a small amount of Area damage on a smaller radius to enemy ships if neutralized before reaching its destination.

Target Range: 1000 AU , Explosion Range: 120 AU, Neutralized Damage Range: 60 AU

Cooldown: 10m, or 2d in WS

Maximum Speed: 900 AU/m

Blueprints are obtained by researching level 10+ Combat Artifacts.

Level Blueprints Price Unlock Time Hull Strength Explosion Damage (PvE) Neutralized Damage (PvE) Explosion Damage (PvP) Neutralized Damage (PvP)
1 1 2 000 000 3d 700 500 250 1 000 250
2 4 4d 800 1 000 500 1 250 500
3 15 5d 900 1 500 750 1 550 750
4 30 6d 1 000 2 000 1 000 1 950 1 000
5 60 4d 1 100 2 500 1 250 2 450 1 250
6 120 3 000 000 5d 1 210 3 000 1 500 3 000 1 500
7 300 3 500 000 6d 1 330 3 500 1 750 3 800 1 750
8 600 4 000 000 7d 1 465 4 000 2 000 4 800 2 000
9 1 200 4 500 000 8d 1 611 4 500 2 250 6 000 2 250
10 2 500 5 000 000 9d 1 770 5 000 2 500 7 500 2 500
11 5 000 6 000 000 10d 1 950 6 000 2 750 9 000 2 750
12 10 000 7 000 000 12d 2 150 7 000 3 000 11 500 3 000
13 25 000 8 000 000 14d 2 350 8 000 3 500 14 500 3 500
14 50 000 10 000 000 16d 2 600 10 000 4 000 18 000 4 000
15 100 000 12 000 000 20d 2 900 12 500 6 000 22 000 6 000

Remote Bomb[]

Remotebomb

Leaves a stationary Bomb at the ship's current location. The bomb will start triggering once an enemy ship enters the blast range. All enemy ships within the blast range will take area damage after the trigger period is over. The bomb can be targeted by enemy ships using regular targeting rules. If neutralized before the trigger period expires, it will deal less area damage across a smaller range. Not affected by Area damage. Not useable in Yellow stars.

Cooldown: 10m in RS, 1m in BLS, or 2d in WS

Trigger Time: 15s in RS, 15s in BLS, or 2h30m in WS

Explosion Range 120 AU; Neutralized Damage Range 80 AU

Blueprints are obtained by researching level 11+ Combat Artifacts.

Level Blueprints Price Unlock Time Hull Strength Explosion Damage Neutralized Damage
4 30 10 000 000 5d 2 500 12 000 3 500
5 60 10 500 000 6d 2 750 14 000 3 750
6 120 11 000 000 7d 3 000 16 000 4 000
7 300 11 500 000 8d 3 300 18 000 4 250
8 600 12 000 000 9d 3 650 20 000 4 500
9 1 200 10d 4 000 22 000 4 750
10 2 500 4 400 24 000 5 000
11 5 000 4 850 26 000 5 500
12 10 000 12d 5 350 28 000 6 000
13 25 000 14d 5 900 30 000 6 500
14 50 000 16d 6 500 32 000 7 000
15 100 000 20d 7 100 34 000 7 500