sCombat Modules are Modules that can be installed on Battleships. They can have various effects like disabling ships, teleportation, boosting damage, or generating area damage. Removed modules may be viewed here, and pre-2023.1 update modules may be viewed here.
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| EMP | Solitude | Fortify | Teleport | Weapon Amplifier | Destiny | Barrier | Vengeance | Delta Rocket | Leap | Bond | Suspend | Omega Rocket | Remote Bomb |
EMP[]

Disables all hostile ships, rockets and drones within the affected area for a short period of time. Disabled ships do not move or fire, but can still activate Modules.
Cooldown: 2m, 1d12h for WS
Blueprints are obtained by researching level 2+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Effect Duration | Effect Duration (WS) | Effect Duration (BS) |
|---|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1m | 4s | 40m | 3s |
| 2 | 4 | 2 000 | 10m | 6s | 44m | 3s |
| 3 | 15 | 3 000 | 1h | 8s | 49m | 3s |
| 4 | 30 | 5 000 | 4h | 10s | 54m | 4s |
| 5 | 60 | 10 000 | 1d | 11s | 1h | 4s |
| 6 | 120 | 20 000 | 2d | 12s | 1h 6m | 4s |
| 7 | 300 | 40 000 | 4d | 13s | 1h 13m | 5s |
| 8 | 600 | 60 000 | 6d | 14s | 1h 21m | 6s |
| 9 | 1 200 | 100 000 | 8d | 15s | 1h 30m | 6s |
| 10 | 2 500 | 250 000 | 10d | 16s | 1h 40m | 7s |
| 11 | 5 000 | 500 000 | 12d | 17s | 1h 50m | 8s |
| 12 | 10 000 | 1 000 000 | 14d | 18s | 2h | 9s |
| 13 | 25 000 | 2 000 000 | 16d | 19s | 2h 10m | 10s |
| 14 | 50 000 | 10 000 000 | 18d | 20s | 2h 20m | 11s |
| 15 | 100 000 | 25 000 000 | 20d | 22s | 2h 30m | 12s |
Solitude[]
Greatly increases damage output for the owner's ship weapon when there are no other Battleships in the sector (including Battleships from other players).
In Blue Stars, greatly increases damage output for the owner's ship weapon when there is only one enemy Battleship in the sector (Cerberus ships do not count).
Blueprints are obtained by researching level 3+ Combat Artifacts.
Replaced Unity in the 2023.1 update.
| Level | Blueprints | Price | Unlock Time | Boost (RS) | Boost (PvP) |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1m | 20 | 20 |
| 2 | 4 | 2 000 | 10m | 40 | 25 |
| 3 | 15 | 3 000 | 1h | 60 | 30 |
| 4 | 30 | 5 000 | 4h | 80 | 35 |
| 5 | 60 | 10 000 | 1d | 100 | 40 |
| 6 | 120 | 20 000 | 2d | 125 | 45 |
| 7 | 300 | 40 000 | 4d | 150 | 50 |
| 8 | 600 | 60 000 | 6d | 175 | 55 |
| 9 | 1 200 | 100 000 | 8d | 200 | 60 |
| 10 | 2 500 | 250 000 | 10d | 230 | 66 |
| 11 | 5 000 | 500 000 | 12d | 260 | 72 |
| 12 | 10 000 | 1 000 000 | 14d | 290 | 79 |
| 13 | 25 000 | 2 000 000 | 16d | 330 | 86 |
| 14 | 50 000 | 10 000 000 | 18d | 380 | 94 |
| 15 | 100 000 | 25 000 000 | 20d | 450 | 103 |
Fortify[]
While the effect is active, the Battleship's weapon damage output is increased by a fixed percentage rate. The activating ship is immediately immobilized and is unable to move for the entire duration. Cerberus ships prefer firing on the Fortified ship over all other potential targets, and will switch from their old target immediately if the activating ship is within range.
Cooldown: 2m, 1d12h for WS
Duration: 20s, 12s for BLS, 6h for WS
Blueprints are obtained by researching level 4+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | RS Boost | PvP Boost |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1m | 5 | 4 |
| 2 | 4 | 2 000 | 10m | 10 | 6 |
| 3 | 15 | 3 000 | 1h | 15 | 8 |
| 4 | 30 | 5 000 | 4h | 20 | 11 |
| 5 | 60 | 10 000 | 1d | 25 | 14 |
| 6 | 120 | 20 000 | 2d | 32 | 17 |
| 7 | 300 | 40 000 | 4d | 40 | 20 |
| 8 | 600 | 60 000 | 6d | 50 | 24 |
| 9 | 1 200 | 100 000 | 8d | 60 | 28 |
| 10 | 2 500 | 250 000 | 10d | 70 | 32 |
| 11 | 5 000 | 500 000 | 12d | 85 | 36 |
| 12 | 10 000 | 1 000 000 | 14d | 100 | 40 |
| 13 | 25 000 | 2 000 000 | 16d | 120 | 45 |
| 14 | 50 000 | 10 000 000 | 18d | 150 | 50 |
| 15 | 100 000 | 25 000 000 | 20d | 200 | 60 |
Teleport[]

After the Activation Delay, the ship teleports to the designated target, which must be within teleportation radius.
Has a 5s activation delay, or 8h in WS. Teleporting will break an enemy Bond.
Cooldown (WS): 1d12h
Blueprints are obtained by researching level 5+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | PvE Cooldown | Effect Range | Effect Range (WS) | Effect Range (BLS) |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1m | 1m 30s | 360 AU | 400 AU | 175 AU |
| 2 | 4 | 2 000 | 10m | 1m 25s | 400 AU | 436 AU | 200 AU |
| 3 | 15 | 3 000 | 1h | 1m 20s | 450 AU | 475.2 AU | 220 AU |
| 4 | 30 | 5 000 | 4h | 1m 15s | 565 AU | 517.9 AU | 250 AU |
| 5 | 60 | 10 000 | 1d | 1m 10s | 600 AU | 564.5 AU | 285 AU |
| 6 | 120 | 20 000 | 2d | 1m 5s | 635 AU | 615.3 AU | 325 AU |
| 7 | 300 | 40 000 | 4d | 1m | 710 AU | 670.6 AU | 365 AU |
| 8 | 600 | 60 000 | 6d | 55s | 800 AU | 730.9 AU | 410 AU |
| 9 | 1 200 | 100 000 | 8d | 50s | 900 AU | 796.6 AU | 460 AU |
| 10 | 2 500 | 250 000 | 10d | 45s | 1000 AU | 870 AU | 540 AU |
| 11 | 5 000 | 500 000 | 12d | 40s | 1110 AU | 945 AU | 600 AU |
| 12 | 10 000 | 1 000 000 | 14d | 35s | 1250 AU | 1030 AU | 680 AU |
| 13 | 25 000 | 2 000 000 | 16d | 30s | 1400 AU | 1125 AU | 800 AU |
| 14 | 50 000 | 10 000 000 | 18d | 20s | 1550 AU | 1225 AU | 1000 AU |
| 15 | 100 000 | 25 000 000 | 20d | 10s | 1850 AU | 1330 AU | 1400 AU |
Weapon Amplifier[]

Increases the Damage amount for the weapons of all Ships and Drones in range, including enemy ones. For Projectile Weapons, the Damage Modifier will be applied at the moment the Projectile is launched, for all launching Ships in range. An object in range of multiple WEAPON AMPLIFIER areas is only affected by the highest level one.
Cooldown: 2m, or 1d12h in WS
Range: 160 AU, or 130 in PvP
Duration: 30s, or 8h in WS
Blueprints are obtained by researching level 5+ Combat Artifacts.
Replaced Time Warp in the 2023.1 update.
| Level | Blueprints | Price | Unlock Time | PvE Boost | PvP Boost |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1m | 120 | 120 |
| 2 | 4 | 2 000 | 10m | 130 | 130 |
| 3 | 15 | 3 000 | 1h | 140 | 140 |
| 4 | 30 | 5 000 | 4h | 160 | 160 |
| 5 | 60 | 10 000 | 1d | 180 | 180 |
| 6 | 120 | 20 000 | 2d | 200 | 200 |
| 7 | 300 | 40 000 | 4d | 220 | 220 |
| 8 | 600 | 60 000 | 6d | 240 | 240 |
| 9 | 1 200 | 100 000 | 8d | 260 | 260 |
| 10 | 2 500 | 250 000 | 10d | 280 | 280 |
| 11 | 5 000 | 500 000 | 12d | 300 | 300 |
| 12 | 10 000 | 1 000 000 | 14d | 320 | 320 |
| 13 | 25 000 | 2 000 000 | 16d | 340 | 340 |
| 14 | 50 000 | 10 000 000 | 18d | 370 | 370 |
| 15 | 100 000 | 25 000 000 | 20d | 400 | 400 |
Destiny[]

After a short activation period, a massive blast deals area damage to all enemy ships in range. After dealing damage, the activating ship will jump to an asteroid field randomly selected from all asteroid fields in up to 6 sectors immediately surrounding the activation sector. If there are no asteroids left in the neighboring sectors, DESTINY cannot be activated. Can only be activated if there are enemy ships in the current sector. Has a 100 AU range.
Cooldown: 5m, or 2d in WS
Activation Delay: 3s, or 2h in WS
Blueprints are obtained by researching level 6+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | PvE Damage | PvP Damage |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1d | 1 000 | 1 000 |
| 2 | 4 | 2 000 | 2d | 2 000 | 2 000 |
| 3 | 15 | 3 000 | 3d | 3 000 | 3 000 |
| 4 | 30 | 5 000 | 4d | 4 000 | 4 000 |
| 5 | 60 | 10 000 | 5d | 5 000 | 5 000 |
| 6 | 120 | 20 000 | 6d | 6 000 | 6 000 |
| 7 | 300 | 40 000 | 7d | 7 000 | 7 000 |
| 8 | 600 | 60 000 | 8 000 | 7 800 | |
| 9 | 1 200 | 100 000 | 9 200 | 8 600 | |
| 10 | 2 500 | 250 000 | 10 600 | 9 400 | |
| 11 | 5 000 | 500 000 | 10d | 12 100 | 10 350 |
| 12 | 10 000 | 1 000 000 | 12d | 14 000 | 11 500 |
| 13 | 25 000 | 2 000 000 | 14d | 16 100 | 12 500 |
| 14 | 50 000 | 10 000 000 | 16d | 18 500 | 13 800 |
| 15 | 100 000 | 25 000 000 | 20d | 21 200 | 15 200 |
Barrier[]

Creates a force field around the ship. Enemy ships and most rocket types cannot move while inside the force field. Enemy ships that teleport inside the activated module range will be dealt damage equal to the TELEPORT DAMAGE amount. Does not affect drones. Has a 100 AU range. Using Bond can move a ship with barrier. Range is fixed at 100 AU for Red Star.
Cooldown: 2m, or 1d12h in WS
Blueprints are obtained by researching level 6+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Duration | Duration (BLS) | Range (WS) | Range (BLS) | Teleport Damage |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1d | 8s | 7s | 125 AU | 130au | 500 |
| 2 | 4 | 2 000 | 2d | 8s | 8s | 133 AU | 1 000 | |
| 3 | 15 | 3 000 | 3d | 9s | 9s | 142 AU | 1 500 | |
| 4 | 30 | 5 000 | 4d | 9s | 10s | 150 AU | 2 000 | |
| 5 | 60 | 10 000 | 5d | 10s | 11s | 165 AU | 150au | 2 500 |
| 6 | 120 | 20 000 | 6d | 11s | 12s | 175 AU | 3 000 | |
| 7 | 300 | 40 000 | 7d | 12s | 14s | 185 AU | 3 500 | |
| 8 | 600 | 60 000 | 13s | 16s | 200 AU | 4 000 | ||
| 9 | 1 200 | 100 000 | 14s | 18s | 215 AU | 160au | 4 500 | |
| 10 | 2 500 | 250 000 | 15s | 20s | 230 AU | 170au | 5 000 | |
| 11 | 5 000 | 500 000 | 10d | 16s | 22s | 245 AU | 180au | 5 800 |
| 12 | 10 000 | 1 000 000 | 12d | 17s | 24s | 260 AU | 190au | 7 000 |
| 13 | 25 000 | 2 000 000 | 14d | 19s | 25s | 280 AU | 200au | 8 500 |
| 14 | 50 000 | 10 000 000 | 16d | 20s | 26s | 300 AU | 210au | 10 500 |
| 15 | 100 000 | 25 000 000 | 20d | 22s | 27s | 320 AU | 220au | 14 000 |
Vengeance[]

Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.
Hull Strength Threshold = 2000. Activation is cancelled upon using a jump gate.
Activation Delay: 5s, 10s in BLS, or 2h in WS
Cooldown: 5m, or 1d12h in WS
Blueprints are obtained by researching level 7+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Effect Range | Damage | Damage (WS) | Damage (BLS) |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 1d | 100 AU | 4 000 | 3 000 | 5 000 |
| 2 | 4 | 2 000 | 2d | 120 AU | 4 600 | 3 500 | 5 500 |
| 3 | 15 | 3 000 | 3d | 130 AU | 5 300 | 4 000 | 6 050 |
| 4 | 30 | 5 000 | 4d | 140 AU | 6 100 | 4 500 | 6 654 |
| 5 | 60 | 10 000 | 5d | 150 AU | 7 000 | 5 000 | 7 320 |
| 6 | 120 | 20 000 | 6d | 160 AU | 8 000 | 6 000 | 8 052 |
| 7 | 300 | 40 000 | 7d | 180 AU | 9 300 | 7 000 | 8 858 |
| 8 | 600 | 60 000 | 200 AU | 10 600 | 8 000 | 9 744 | |
| 9 | 1 200 | 100 000 | 225 AU | 12 200 | 9 000 | 10 718 | |
| 10 | 2 500 | 250 000 | 250 AU | 14 100 | 10 000 | 11 790 | |
| 11 | 5 000 | 500 000 | 10d | 275 AU | 16 200 | 11 000 | 12 968 |
| 12 | 10 000 | 1 000 000 | 12d | 300 AU | 18 600 | 12 000 | 14 266 |
| 13 | 25 000 | 2 000 000 | 14d | 21 400 | 13 000 | 15 692 | |
| 14 | 50 000 | 10 000 000 | 16d | 24 600 | 14 000 | 17 260 | |
| 15 | 100 000 | 25 000 000 | 20d | 28 300 | 15 000 | 18 988 |
Delta Rocket[]

A fast Rocket that does Area damage to all enemy ships when it reaches its final destination. Can pass through Barrier. The owner can optionally set a second waypoint after the launch. Enemy ships can fire on the Rocket using normal targeting rules. No damage is applied if the rocket is destroyed before it reaches its destination.
Cooldown: 3m, or 1d12h in WS
Maximum Speed: 2100 AU/m
Blueprints are obtained by researching level 7+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Hull Strength | Explosion Damage |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 2d | 100 | 500 |
| 2 | 4 | 2 000 | 3d | 120 | 1 000 |
| 3 | 15 | 3 000 | 4d | 140 | 1 500 |
| 4 | 30 | 5 000 | 5d | 160 | 2 000 |
| 5 | 60 | 10 000 | 6d | 180 | 2 500 |
| 6 | 120 | 20 000 | 7d | 200 | 3 000 |
| 7 | 300 | 40 000 | 8d | 220 | 3 500 |
| 8 | 600 | 60 000 | 9d | 240 | 4 000 |
| 9 | 1 200 | 100 000 | 10d | 260 | 4 500 |
| 10 | 2 500 | 250 000 | 280 | 5 000 | |
| 11 | 5 000 | 500 000 | 300 | 5 500 | |
| 12 | 10 000 | 1 000 000 | 12d | 320 | 6 000 |
| 13 | 25 000 | 2 000 000 | 14d | 320 | 7 000 |
| 14 | 50 000 | 10 000 000 | 16d | 320 | 8 000 |
| 15 | 100 000 | 25 000 000 | 20d | 320 | 10 000 |
Leap[]

Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat, anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.
For White Star, initiates Teleportation to the target location of the nearest allied Battleship or Drone engaged in combat, anywhere in the Star System. Engaged in combat means the allied Battleship or Drone is actively firing on an enemy player target, or is fired on by an enemy player target. Combat with Cerberus ships does not apply. If there is no ally ship engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if either the target ally ship or teleport destination is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.
Blast radius = 200 AU. Leaping breaks an enemy Bond.
Cooldown: 3m, or 1d12h in WS
Activation Delay: 5s, or 8h in WS
Blueprints are obtained by researching level 8+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Damage (PvP) | Damage (PvE) |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 2d | 2 000 | 1 500 |
| 2 | 4 | 2 000 | 3d | 2 400 | 1 750 |
| 3 | 15 | 3 000 | 4d | 2 900 | 2 100 |
| 4 | 30 | 5 000 | 5d | 3 500 | 2 450 |
| 5 | 60 | 10 000 | 6d | 4 155 | 2 900 |
| 6 | 120 | 20 000 | 7d | 5 000 | 3 450 |
| 7 | 300 | 40 000 | 6 000 | 4 050 | |
| 8 | 600 | 60 000 | 7 150 | 4 750 | |
| 9 | 1 200 | 100 000 | 8 600 | 5 600 | |
| 10 | 2 500 | 250 000 | 10 300 | 6 650 | |
| 11 | 5 000 | 500 000 | 12d | 12 400 | 7 850 |
| 12 | 10 000 | 1 000 000 | 15 000 | 9 250 | |
| 13 | 25 000 | 2 000 000 | 14d | 17 500 | 11 000 |
| 14 | 50 000 | 10 000 000 | 16d | 21 000 | 12 800 |
| 15 | 100 000 | 25 000 000 | 20d | 25 000 | 15 000 |
Bond[]
Creates a movement link with the targeted enemy ship. While the link is active, the enemy ship is unable to move independently. Any movement from the owner ship will be reflected on the enemy ship, so that the distance between the two ships always remains the same. The owner ship will not be affected by a Barrier field activated by the enemy ship. The enemy ship can break free from the link earlier by using Bond on the original ship, or a module that causes teleportation. Cannot be used in Red Stars.
Cooldown: 6m, or 12m in BLS, or 2d in WS
White star duration is 8h.
Blueprints are obtained by researching level 8+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Duration | Duration (BLS) | Effect Range (YS) | Effect Range (WS) | Effect Range (BS) |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 2d | 15s | 2s | 160 AU | 135 AU | 120 AU |
| 2 | 4 | 2 000 | 3d | 18s | 3s | 150 AU | 125 AU | |
| 3 | 15 | 3 000 | 4d | 22s | 4s | 165 AU | 130 AU | |
| 4 | 30 | 5 000 | 5d | 26s | 5s | 180 AU | 140 AU | |
| 5 | 60 | 10 000 | 6d | 31s | 6s | 210 AU | 195 AU | 150 AU |
| 6 | 120 | 20 000 | 7d | 37s | 7s | 210 AU | 160 AU | |
| 7 | 300 | 40 000 | 44s | 8s | 225 AU | 170 AU | ||
| 8 | 600 | 60 000 | 53s | 10s | 260 AU | 240 AU | 180 AU | |
| 9 | 1 200 | 100 000 | 1m 4s | 12s | 255 AU | 190 AU | ||
| 10 | 2 500 | 250 000 | 1m 15s | 14s | 310 AU | 270 AU | 200 AU | |
| 11 | 5 000 | 500 000 | 10d | 1m 25s | 16s | 285 AU | 210 AU | |
| 12 | 10 000 | 1 000 000 | 12d | 1m 35s | 18s | 350 AU | 300 AU | 220 AU |
| 13 | 25 000 | 2 000 000 | 14d | 20s | 315 AU | 240 AU | ||
| 14 | 50 000 | 10 000 000 | 16d | 23s | 330 AU | 260 AU | ||
| 15 | 100 000 | 25 000 000 | 20d | 26s | 350 AU | 280 AU |
Suspend[]

Reduces movement speed and weapon damage for all enemy Ships and Drones in range. An object in range of multiple Suspend areas is only affected by the highest level one.
!!! The current figures for levels 2-15 determine the percentage of indicators that are deducted.
Effect range is 240 AU.
| Red Star | Blue Star | White Star | |
|---|---|---|---|
| Duration | 45s | 30s | 8h |
| Cooldown | 5m | 60s | 1d12h |
Blueprints are obtained by researching level 9+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Damage Reduction | Speed Slowdown |
|---|---|---|---|---|---|
| 1 | 1 | 1 000 | 3d | 40% | 25% |
| 2 | 4 | 2 000 | 4d | 58 | 72 |
| 3 | 15 | 3 000 | 5d | 56 | 69 |
| 4 | 30 | 5 000 | 6d | 54 | 66 |
| 5 | 60 | 10 000 | 7d | 52 | 63 |
| 6 | 120 | 20 000 | 50 | 60 | |
| 7 | 300 | 40 000 | 48 | 57 | |
| 8 | 600 | 60 000 | 46 | 54 | |
| 9 | 1 200 | 100 000 | 44 | 51 | |
| 10 | 2 500 | 250 000 | 42 | 48 | |
| 11 | 5 000 | 500 000 | 40 | 46 | |
| 12 | 10 000 | 1 000 000 | 12d | 38 | 44 |
| 13 | 25 000 | 2 000 000 | 14d | 36 | 42 |
| 14 | 50 000 | 10 000 000 | 16d | 34 | 40 |
| 15 | 100 000 | 25 000 000 | 20d | 32 | 38 |
Omega Rocket[]

A strong, slow Rocket that can be launched within a limited range and does massive Area damage to all enemy ships when it reaches its destination. Enemy ships can fire on the Rocket using normal targeting rules. The Rocket still delivers a small amount of Area damage on a smaller radius to enemy ships if neutralized before reaching its destination.
Target Range: 1000 AU , Explosion Range: 120 AU, Neutralized Damage Range: 60 AU
Cooldown: 10m, or 2d in WS
Maximum Speed: 900 AU/m
Blueprints are obtained by researching level 10+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Hull Strength | Explosion Damage (PvE) | Neutralized Damage (PvE) | Explosion Damage (PvP) | Neutralized Damage (PvP) |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 2 000 000 | 3d | 700 | 500 | 250 | 1 000 | 250 |
| 2 | 4 | 4d | 800 | 1 000 | 500 | 1 250 | 500 | |
| 3 | 15 | 5d | 900 | 1 500 | 750 | 1 550 | 750 | |
| 4 | 30 | 6d | 1 000 | 2 000 | 1 000 | 1 950 | 1 000 | |
| 5 | 60 | 4d | 1 100 | 2 500 | 1 250 | 2 450 | 1 250 | |
| 6 | 120 | 3 000 000 | 5d | 1 210 | 3 000 | 1 500 | 3 000 | 1 500 |
| 7 | 300 | 3 500 000 | 6d | 1 330 | 3 500 | 1 750 | 3 800 | 1 750 |
| 8 | 600 | 4 000 000 | 7d | 1 465 | 4 000 | 2 000 | 4 800 | 2 000 |
| 9 | 1 200 | 4 500 000 | 8d | 1 611 | 4 500 | 2 250 | 6 000 | 2 250 |
| 10 | 2 500 | 5 000 000 | 9d | 1 770 | 5 000 | 2 500 | 7 500 | 2 500 |
| 11 | 5 000 | 6 000 000 | 10d | 1 950 | 6 000 | 2 750 | 9 000 | 2 750 |
| 12 | 10 000 | 7 000 000 | 12d | 2 150 | 7 000 | 3 000 | 11 500 | 3 000 |
| 13 | 25 000 | 8 000 000 | 14d | 2 350 | 8 000 | 3 500 | 14 500 | 3 500 |
| 14 | 50 000 | 10 000 000 | 16d | 2 600 | 10 000 | 4 000 | 18 000 | 4 000 |
| 15 | 100 000 | 12 000 000 | 20d | 2 900 | 12 500 | 6 000 | 22 000 | 6 000 |
Remote Bomb[]

Leaves a stationary Bomb at the ship's current location. The bomb will start triggering once an enemy ship enters the blast range. All enemy ships within the blast range will take area damage after the trigger period is over. The bomb can be targeted by enemy ships using regular targeting rules. If neutralized before the trigger period expires, it will deal less area damage across a smaller range. Not affected by Area damage. Not useable in Yellow stars.
Cooldown: 10m in RS, 1m in BLS, or 2d in WS
Trigger Time: 15s in RS, 15s in BLS, or 2h30m in WS
Explosion Range 120 AU; Neutralized Damage Range 80 AU
Blueprints are obtained by researching level 11+ Combat Artifacts.
| Level | Blueprints | Price | Unlock Time | Hull Strength | Explosion Damage | Neutralized Damage |
|---|---|---|---|---|---|---|
| 4 | 30 | 10 000 000 | 5d | 2 500 | 12 000 | 3 500 |
| 5 | 60 | 10 500 000 | 6d | 2 750 | 14 000 | 3 750 |
| 6 | 120 | 11 000 000 | 7d | 3 000 | 16 000 | 4 000 |
| 7 | 300 | 11 500 000 | 8d | 3 300 | 18 000 | 4 250 |
| 8 | 600 | 12 000 000 | 9d | 3 650 | 20 000 | 4 500 |
| 9 | 1 200 | 10d | 4 000 | 22 000 | 4 750 | |
| 10 | 2 500 | 4 400 | 24 000 | 5 000 | ||
| 11 | 5 000 | 4 850 | 26 000 | 5 500 | ||
| 12 | 10 000 | 12d | 5 350 | 28 000 | 6 000 | |
| 13 | 25 000 | 14d | 5 900 | 30 000 | 6 500 | |
| 14 | 50 000 | 16d | 6 500 | 32 000 | 7 000 | |
| 15 | 100 000 | 20d | 7 100 | 34 000 | 7 500 |















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